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Explainer on Durable Execution with Temporal

A software engineer utilized Claude Code to create an explainer on Durable Execution using Temporal. The project includes Whisper for timestamps and Remotion for React-rendered animation, with the engineer providing the voiceover.

added by @amitrkul

I am a software engineer who can’t animate.

So I had Claude Code build this explainer on Durable Execution using @temporalio .

Stack (all free):

- Claude Code (docs to script)
- Whisper (word-level timestamps)
- @Remotion (React-rendered animation)

I only did the voiceover. https://t.co/q7u8Bj4QDA

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Retro Camera Model in Three.js

added by @mech_eng_dev

A retro camera modeled in Blender, optimized to 4,998 triangles, and integrated into a playable Three.js scene. Users can walk around, take a photo, and pick up the print.

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Lost Chord Game Submission for Friendzon Bildathon

added by @nmkenji

The game Lost Chord, built in Decentraland, challenges players to collect six musical notes to win. Over 90% of the game was developed using vibe coding with Claude Code.

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Playable 2D Wild West Game: Dust & Lead

added by @inkstaid

Dust & Lead is a small browser game created using Three.js and Claude Opus 5.5. Experience the journey from concept to playable demo in this Wild West adventure.

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Local MCP Server for Prusa 3D Printer

added by @brdunton

Opus 5.5 built a local MCP server to control a Prusa3D Core One L 3D printer. A custom dashboard was created to configure settings, build, slice, and send jobs to the printer, enhancing the printing experience.

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DeepSeek Harness and Jev Code Repository

added by @grivn_eth

Access the code, prompts, and run records for results recomputation built on DeepSeek Harness and Jev. Feedback and questions are encouraged.

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XenTank Ports for PSP, Mega Drive, and NES

added by @o0OPrimeO0o

XenTank has been successfully ported to PSP, Mega Drive/Genesis, and NES using AI tools. Experience the game on multiple platforms with these new adaptations.

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