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College Project on Motion Matching

This project focuses on motion matching, enhanced with upgraded camera and UI features. Claude played a key role in building and self-testing the project within a 3D scene.

added by @tomcatmew

One of my college project of motion matching. Claude helped me to do some upgrade of the camera and UI. Very impressive; Claude literally built and self-tested it in the 3D scene
https://t.co/XiEe438ouF https://t.co/IWyTcdFKAf

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Ranked from stored criteria vectors. No live classification on this page.

Playable 2D Wild West Game: Dust & Lead

added by @inkstaid

Dust & Lead is a small browser game created using Three.js and Claude Opus 5.5. Experience the journey from concept to playable demo in this Wild West adventure.

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XenTank Ports for PSP, Mega Drive, and NES

added by @o0OPrimeO0o

XenTank has been successfully ported to PSP, Mega Drive/Genesis, and NES using AI tools. Experience the game on multiple platforms with these new adaptations.

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Asset Allocation Calculator Built with Claude Code

added by @Manthan0088

This Asset Allocation Calculator was developed using Claude Code and AstroJS, and is deployed on Cloudflare. Feedback on its functionality and improvements is welcomed.

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Lost Chord Game Submission for Friendzon Bildathon

added by @nmkenji

The game Lost Chord, built in Decentraland, challenges players to collect six musical notes to win. Over 90% of the game was developed using vibe coding with Claude Code.

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Responsive Landing Page in 15 Minutes

added by @giselacaruso

Tested Framer's new MCP with Claude Code, creating a responsive landing page with animations and reusable components in just 15 minutes.

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Pac-Man Game with Adaptive NPC Decisions

added by @4484

A new Pac-Man game features Jev from @typesafeai, who streams the game's decision-making. This innovation could lead to cheaper and faster non-scripted decisions in open-world games, allowing more NPCs to adapt to their environment.

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